

#POWER STONE 2 DREAMCAST PS2#
The addition of multiple playmodes was a welcome addition as well.Īnd even though I have what seems like a laundry list of complaints about PS2 vs PS1, I still got a hell of a lot of fun out of PS2 and would totally buy it again. It was also very easy to keep track of who you were and where at all times, no getting bamboozled and watching the wrong character for a moment, as I've seen happen in Smash Bros. I would have appreciated a greater variety of stages, but I appreciated that the stages we did have generally tended to be a bit larger, which facilitated four player combat. PS1 felt a little rougher, like they took a solid Japanese fighting game and slapped a quick and dirty English translation into the menus, and shipped it, while the art of PS2 felt more polished, and bending more towards being cartoony than the first. I also much more preferred the aesthetic of PowerStone over PowerStone 2.

Fight as Mel: Beat basic mode with eight different characters. I also hated the American announcer voice. Power Stone 2 Dreamcast Fight as Pride: Beat basic mode with seven different characters. It feels like more went into the items and trying to fluff up the character roster than the rest of the game. PowerStone 2 was a lot more about grabbing items and using them in combat, and though it featured far more sophisticated levels that changed as combat went on, some felt almost mini-gamish, a lá Mario Party. PS1 focused more on player-to-player combat with some environmental interaction thrown in that varied based on the character. I liked the combat in PowerStone more than liked the combat in PowerStone 2.
